Loot boxes in video games: self-regulation or legislation, that is the question

Loot boxesOn the back of the Star Wars Battlefront 2 debacle in 2017, many European regulators, including the UK and French ones, have started to take an increasingly scrutinising and judging stance, on loot boxes offered for purchase to children and young persons who play video games. Why are loot boxes potentially dangerous? What are the UK and French regulators - and other governments in the world - doing, to protect vulnerable players from these random reward mechanisms?
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